POLOTNO SDK VS KONVA.JS

Polotno SDK vs Konva.js – full editor and schema vs low‑level canvas library

Developer‑oriented comparison of Polotno SDK and Konva.js across purpose, integration, automation, rendering, features, industries, and pricing.

POLOTNO SDK VS KONVA.JS

Polotno SDK vs Konva.js – full editor and schema vs low‑level canvas library

Developer‑oriented comparison of Polotno SDK and Konva.js across purpose, integration, automation, rendering, features, industries, and pricing.

POLOTNO SDK VS KONVA.JS

Polotno SDK vs Konva.js – full editor and schema vs low‑level canvas library

Developer‑oriented comparison of Polotno SDK and Konva.js across purpose, integration, automation, rendering, features, industries, and pricing.

Polotno SDK embeds a full editor with a JSON schema; Konva.js is a low‑level 2D canvas library. In fact, Polotno and Konva have been created by the same person – Anton Lavrenov. Use Polotno when you want an in‑product editor with automation and export. Use Konva.js when you want to build drawing tools from primitives and manage everything yourself.

Core philosophy

Polotno SDK aims to let you ship an editor quickly and keep a single project model for manual editing and automation. Rendering can run in the browser, on your servers, or via the Polotno Cloud Render API. Plans are on Request API key.

Konva.js aims to give you canvas primitives and scenegraph utilities so you can build your own editor or visualization layer from scratch.

Architecture and integration

Polotno SDK integrates as a browser editor with configurable UI, roles, and assets. Rendering paths are interchangeable under one schema: browser, self‑hosted, or cloud. For element depth, see the video element, image element, and text element.

Konva.js integrates as a rendering layer; you provide UI, persistence, automation, and export.

Automation and templating

Polotno SDK exposes every element in JSON, enabling code‑driven generation, variable mapping, and reusable templates.

Konva.js provides shapes and events; automation and templating are custom work you implement.

Rendering and export

Polotno SDK supports PNG, JPEG, PDF, PPTX, GIF, and MP4, and can render in‑browser, self‑hosted, or via Cloud Render; see import and export.

Konva.js renders to canvas in the browser; export, server‑side rendering, and video require custom pipelines.

Feature scope

Polotno SDK

  • Editor UI, layers, timeline, templates, and element styling

  • Schema‑level motion and animation

  • Multi‑format export and interchangeable rendering

Konva.js

  • Scenegraph, hit detection, transforms, and events

  • No built‑in editor UI, templates, or export pipeline

Use cases

Polotno SDK

  • SaaS and MarTech: editors and automation out of the box

  • eCommerce: product visuals and short video ads

  • Social/content: post and story editors

  • Education: worksheets and slides

  • Real estate/print/DAM: documents and print assets

Konva.js

  • Custom drawing/annotation tools

  • Specialized visualizations and diagramming UIs where you own everything

Feature comparison

Capability

Polotno SDK

Konva.js

Primary model

Embeddable editor + JSON schema

Canvas primitives library

Editor inside your app

Yes (customizable UI)

No (you build it)

Automation

Programmatic via schema and code

Custom implementation

Rendering modes

Browser, self‑hosted, cloud

Browser canvas

Pricing and licensing

Polotno SDK

Team $199/mo for organizations under 10 employees, one domain, 10,000 editor loads. Business $399/mo for organizations under 50 employees, unlimited domains and loads. Enterprise $599+/mo with custom terms and optional source access. Cloud rendering: $0.004 per image, $0.03 per video minute. See Request API key.

Konva.js

Open‑source library; any editor, automation, or rendering pipeline is built by you.

Conclusion

Polotno SDK provides a ready editor and schema‑based automation with flexible rendering. Konva.js gives low‑level power if you want to build the entire editor stack yourself.

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