Build vs buy is usually framed as a cost question. It's actually a risk question, and the costs almost always favor buying.
Image and video editing looks finite from the outside: a canvas, a few tools, an export button. That impression survives the first sprint. It dies somewhere around month nine, when a Safari upgrade breaks text rendering, large PSD imports start eating memory, and undo/redo desyncs across collaborative sessions.
Once an editor is in production, it stops behaving like a feature and starts behaving like infrastructure. This guide is not a pricing comparison. It's a breakdown of who owns what once your editor is live, and what real teams have spent (in dollars, in months, and in attention) to find out.
We sell Polotno SDK. We're biased toward "buy." But the cases below are specific enough that you can run the math yourself.







