Build vs buy is usually framed as a cost question. It's actually a risk question — and the costs almost always favor buying.
Image and video editing looks finite from the outside: a canvas, a few tools, an export button. That impression survives the first sprint. It dies somewhere around month nine, when a Safari upgrade breaks text rendering, large PSD imports start eating memory, and undo/redo desyncs across collaborative sessions.
Once an editor is in production, it stops behaving like a feature and starts behaving like infrastructure. This guide is not a pricing comparison. It's a breakdown of who owns what once your editor is live, and what real teams have spent — in dollars, in months, and in attention — to find out.
We sell Polotno SDK. We're biased toward "buy." But the cases below are specific enough that you can run the math yourself.







